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And then guns that have low calibre ammunition, we usually make more accurate but less deadly. So take the AK-47 – it uses a very high calibre bullet compared to other weapons, so we'll make that gun higher damager, but we'll offset it with higher inaccuracies or slower reloads. As Vonderhaar explains, "We use the weapon's calibre only to figure out where it should fall in the damage ranges. The team closely examine all the weapon specifications, but then convert these into game-friendly maxims, ensuring there's always a trade-off between power and usability.
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Predictably, selecting and balancing the armoury is a key element of the CoD design process. Last week, I sat down with Black Ops design director David Vonderhaar who guided me through a selection of the most interesting new weapons and items in the game. There are just a few hours to go before the launch of the latest Call of Duty gun-a-thon, and if you're thinking of hitting the multiplayer servers, we thought we'd give you an idea of what to look out for as you gain experience.
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